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Problém s připojením
Zdravím, mám problém s připojením na JailBreak servery.
Pokaždé co se pokouším připojit mi to začne stahovat mapu, stáhne, posílá mě to na server ale pak se objevím v Lobby.
Mám tu nějaký výpis z konzole:
> connect 185.180.2.38:27543
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (185.180.2.38:27543), 2 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (185.180.2.38:27543))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #3422722159 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #3422722159 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #3422722159 (userdata 1)
[SteamNetSockets] [#3422722159 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1114639806 pipe 'What?'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #3422722159
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'What?' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'What?' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1114639806 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1114639806 (userdata 0)
[NetSteamConn] Disassociating NetChan What? @ (unknown) from Steam Net Connection handle #1114639806 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1114639806
CPlayerVoiceListener::PostSpawnGroupUnload()
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 108.100
CPlayerVoiceListener::GameShutdown()
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 108.103
[NetSteamConn] Steam Net connection #1114639806 pipe 'What?' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1114639806 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 185.180.2.38:27543, connection #3441399406 UDP [email protected]:27543
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#3441399406 UDP steamid:[email protected]:27543] connected
[Client] Sending connect to 185.180.2.38:27543
[Client] Received S2C_CHALLENGE [0 auth 3] from 185.180.2.38:27543
[Client] Sending C2S_CONNECT [14103 protocol 0 auth 3] to 185.180.2.38:27543
[Client] Received S2C_CONNECTION from 185.180.2.38:27543 [addons:'3487478228,3557923217,3557927486,3557929223']
[NetSteamConn] Associating NetChan server @ 185.180.2.38:27543 (185.180.2.38:27543) with Steam Net Connection handle #3441399406 (userdata 0)
[Client] CL: Connected to '185.180.2.38:27543'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'DownloadWorkshopMap'
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 3487478228,3557923217,3557927486,3557929223
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [3487478228,3557923217,3557927486,3557929223]
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
[EngineServiceManager] Mounting addon '3487478228'
[EngineServiceManager] Mounting addon '3557923217'
[EngineServiceManager] Mounting addon '3557927486'
[EngineServiceManager] Mounting addon '3557929223'
[Filesystem] Signature failed for C:\Program Files (x86)\Steam\steamapps\workshop\content\730\3557929223\3557929223.vpk (reason: 0)
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: disconnect
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3487478228,3557923217,3557927486,3557929223)
[EngineServiceManager] SwitchToLoop game requested: id [2] addons [3487478228,3557923217,3557927486,3557929223]
[Client] Disconnected from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 2 (NETWORK_DISCONNECT_DISCONNECT_BY_USER).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 185.180.2.38:27543, handle #3441399406 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
[NetSteamConn] CloseSteamNetConnection handle #3441399406 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #3441399406 (userdata 0)
[Networking] Summary of connection [#3441399406 UDP steamid:[email protected]:27543 'server']:
[Networking] End-to-end connection: connected
[Networking] Current rates:
[Networking] Sent: 0.2 pkts/sec 0.0 K/sec
[Networking] Recv: 1.0 pkts/sec 0.2 K/sec
[Networking] Ping:6ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 7 pkts 2,245 bytes
[Networking] Recv: 19 pkts 2,749 bytes
[Networking] Recv w seq: 17 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (6 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 6 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 50th 75th
[Networking] 6ms 7ms
[Networking] No connection quality distribution available. (1 measurement intervals)
[Networking] Latency variance histogram: (5 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 5 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[SteamNetSockets] [#3441399406 UDP steamid:[email protected]:27543 'server'] closed by app, entering linger state (1002) NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Removing Steam Net Connection for 185.180.2.38:27543, handle #3441399406
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[Client] CL: CCreateGameClientJob creating client connection to '185.180.2.38:27543'
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 185.180.2.38:27543, connection #2752297863 UDP [email protected]:27543
[Networking] Created poll group for socket 'client'
[HostStateManager] Discarding pending request 'Remote Connect (185.180.2.38:27543), 2'
[Client] Disconnection during connection phase. Sign-on state: 1 (SIGNONSTATE_CHALLENGE). Disconnect reason: 60 (NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 185.180.2.38:27543, handle #2752297863 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #2752297863 (userdata -1)
[Networking] Summary of connection [#2752297863 UDP [email protected]:27543]:
[Networking] End-to-end connection: connecting
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 1 pkts 512 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[SteamNetSockets] [#2752297863 UDP [email protected]:27543] closed by app before we got connected (1000) CloseSocket
[NetSteamConn] Removing Steam Net Connection for 185.180.2.38:27543, handle #2752297863
[Networking] Closing 'client' poll group
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Developer] Success.
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[EngineServiceManager] Unmounting addon '3487478228'
[EngineServiceManager] Unmounting addon '3557923217'
[EngineServiceManager] Unmounting addon '3557927486'
[EngineServiceManager] Unmounting addon '3557929223'
[SoundSystem] Addon unloaded, unloading sound resources.
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CSource2Server::ApplyGameSettings game settings payload received:
[Server] ::ExecGameTypeCfg {
[Server] map {
[Server] mapname <empty>
[Server] }
[Server] launchoptions {
[Server] localonly int( 1 = 0x1 )
[Server] mode listenserver
[Server] loadmap int( 1 = 0x1 )
[Server] levelname <empty>
[Server] map_background int( 1 = 0x1 )
[Server] map <empty>
[Server] mapgroup
[Server] requires_attr
[Server] requires_attr_value int( -1 = 0xFFFFFFFF )
[Server] requires_attr_reward
[Server] reward_drop_list int( -1 = 0xFFFFFFFF )
[Server] numSlots int( 10 = 0xA )
[Server] c_game_type int( 0 = 0x0 )
[Server] c_game_mode int( 1 = 0x1 )
[Server] default_game_type int( -1 = 0xFFFFFFFF )
[Server] default_game_mode int( -1 = 0xFFFFFFFF )
[Server] ct_arms
[Server] t_arms
[Server] }
[Server] }
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#4102397591 pipe] connected
[SteamNetSockets] [#1569699987 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=f4859e97@loopback:1 <-> server=5d8fb893@loopback:0
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
[NetSteamConn] Associating NetChan What? @ loopback:0 (loopback:0) with Steam Net Connection handle #1569699987 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4102397591 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [What?]
[Server] Client 0 'What?' setting rate to 786432
[Server] [What?] cl_interp_ratio='0', LerpTime=0
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10521 (revision 10057816)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000416 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 23.811 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client What? (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.5K non-incremental update from server
What? connected
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 15.470 KB [14 netframes], outgoing 1.268 KB [13 netframes]
[Prediction] Added prediction for player slot 0 (What?)
[Prediction] Scanned 49 entities, activated prediction for 1, total predictable entities now 1
[Networking] What? @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 23.022168ms
[SoundSystemLowLevel] Audio device starved 100 samples
Prosím někoho o pomoc s vyřešením problému, děkuju předem!
Pokaždé co se pokouším připojit mi to začne stahovat mapu, stáhne, posílá mě to na server ale pak se objevím v Lobby.
Mám tu nějaký výpis z konzole:
> connect 185.180.2.38:27543
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (185.180.2.38:27543), 2 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (185.180.2.38:27543))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #3422722159 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #3422722159 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #3422722159 (userdata 1)
[SteamNetSockets] [#3422722159 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1114639806 pipe 'What?'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #3422722159
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'What?' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'What?' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1114639806 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1114639806 (userdata 0)
[NetSteamConn] Disassociating NetChan What? @ (unknown) from Steam Net Connection handle #1114639806 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1114639806
CPlayerVoiceListener::PostSpawnGroupUnload()
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 108.100
CPlayerVoiceListener::GameShutdown()
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 108.103
[NetSteamConn] Steam Net connection #1114639806 pipe 'What?' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1114639806 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 185.180.2.38:27543, connection #3441399406 UDP [email protected]:27543
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#3441399406 UDP steamid:[email protected]:27543] connected
[Client] Sending connect to 185.180.2.38:27543
[Client] Received S2C_CHALLENGE [0 auth 3] from 185.180.2.38:27543
[Client] Sending C2S_CONNECT [14103 protocol 0 auth 3] to 185.180.2.38:27543
[Client] Received S2C_CONNECTION from 185.180.2.38:27543 [addons:'3487478228,3557923217,3557927486,3557929223']
[NetSteamConn] Associating NetChan server @ 185.180.2.38:27543 (185.180.2.38:27543) with Steam Net Connection handle #3441399406 (userdata 0)
[Client] CL: Connected to '185.180.2.38:27543'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'DownloadWorkshopMap'
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 3487478228,3557923217,3557927486,3557929223
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [3487478228,3557923217,3557927486,3557929223]
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
[EngineServiceManager] Mounting addon '3487478228'
[EngineServiceManager] Mounting addon '3557923217'
[EngineServiceManager] Mounting addon '3557927486'
[EngineServiceManager] Mounting addon '3557929223'
[Filesystem] Signature failed for C:\Program Files (x86)\Steam\steamapps\workshop\content\730\3557929223\3557929223.vpk (reason: 0)
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: disconnect
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3487478228,3557923217,3557927486,3557929223)
[EngineServiceManager] SwitchToLoop game requested: id [2] addons [3487478228,3557923217,3557927486,3557929223]
[Client] Disconnected from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 2 (NETWORK_DISCONNECT_DISCONNECT_BY_USER).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 185.180.2.38:27543, handle #3441399406 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
[NetSteamConn] CloseSteamNetConnection handle #3441399406 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #3441399406 (userdata 0)
[Networking] Summary of connection [#3441399406 UDP steamid:[email protected]:27543 'server']:
[Networking] End-to-end connection: connected
[Networking] Current rates:
[Networking] Sent: 0.2 pkts/sec 0.0 K/sec
[Networking] Recv: 1.0 pkts/sec 0.2 K/sec
[Networking] Ping:6ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 7 pkts 2,245 bytes
[Networking] Recv: 19 pkts 2,749 bytes
[Networking] Recv w seq: 17 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (6 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 6 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 50th 75th
[Networking] 6ms 7ms
[Networking] No connection quality distribution available. (1 measurement intervals)
[Networking] Latency variance histogram: (5 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 5 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[SteamNetSockets] [#3441399406 UDP steamid:[email protected]:27543 'server'] closed by app, entering linger state (1002) NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Removing Steam Net Connection for 185.180.2.38:27543, handle #3441399406
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[Client] CL: CCreateGameClientJob creating client connection to '185.180.2.38:27543'
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 185.180.2.38:27543, connection #2752297863 UDP [email protected]:27543
[Networking] Created poll group for socket 'client'
[HostStateManager] Discarding pending request 'Remote Connect (185.180.2.38:27543), 2'
[Client] Disconnection during connection phase. Sign-on state: 1 (SIGNONSTATE_CHALLENGE). Disconnect reason: 60 (NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 185.180.2.38:27543, handle #2752297863 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #2752297863 (userdata -1)
[Networking] Summary of connection [#2752297863 UDP [email protected]:27543]:
[Networking] End-to-end connection: connecting
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 1 pkts 512 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[SteamNetSockets] [#2752297863 UDP [email protected]:27543] closed by app before we got connected (1000) CloseSocket
[NetSteamConn] Removing Steam Net Connection for 185.180.2.38:27543, handle #2752297863
[Networking] Closing 'client' poll group
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Developer] Success.
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[EngineServiceManager] Unmounting addon '3487478228'
[EngineServiceManager] Unmounting addon '3557923217'
[EngineServiceManager] Unmounting addon '3557927486'
[EngineServiceManager] Unmounting addon '3557929223'
[SoundSystem] Addon unloaded, unloading sound resources.
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CSource2Server::ApplyGameSettings game settings payload received:
[Server] ::ExecGameTypeCfg {
[Server] map {
[Server] mapname <empty>
[Server] }
[Server] launchoptions {
[Server] localonly int( 1 = 0x1 )
[Server] mode listenserver
[Server] loadmap int( 1 = 0x1 )
[Server] levelname <empty>
[Server] map_background int( 1 = 0x1 )
[Server] map <empty>
[Server] mapgroup
[Server] requires_attr
[Server] requires_attr_value int( -1 = 0xFFFFFFFF )
[Server] requires_attr_reward
[Server] reward_drop_list int( -1 = 0xFFFFFFFF )
[Server] numSlots int( 10 = 0xA )
[Server] c_game_type int( 0 = 0x0 )
[Server] c_game_mode int( 1 = 0x1 )
[Server] default_game_type int( -1 = 0xFFFFFFFF )
[Server] default_game_mode int( -1 = 0xFFFFFFFF )
[Server] ct_arms
[Server] t_arms
[Server] }
[Server] }
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#4102397591 pipe] connected
[SteamNetSockets] [#1569699987 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=f4859e97@loopback:1 <-> server=5d8fb893@loopback:0
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
[NetSteamConn] Associating NetChan What? @ loopback:0 (loopback:0) with Steam Net Connection handle #1569699987 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4102397591 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [What?]
[Server] Client 0 'What?' setting rate to 786432
[Server] [What?] cl_interp_ratio='0', LerpTime=0
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10521 (revision 10057816)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000416 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 23.811 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client What? (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.5K non-incremental update from server
What? connected
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 15.470 KB [14 netframes], outgoing 1.268 KB [13 netframes]
[Prediction] Added prediction for player slot 0 (What?)
[Prediction] Scanned 49 entities, activated prediction for 1, total predictable entities now 1
[Networking] What? @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 23.022168ms
[SoundSystemLowLevel] Audio device starved 100 samples
Prosím někoho o pomoc s vyřešením problému, děkuju předem!
-
AzeAzeCZ - Amatér
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Problém s připojením
A uz jsi vyzkousel treba tohle? 

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Rumcajz - Patriot
- Příspěvky: 97323
- Registrován: sob 29.led 1999 0:11:22
Re: Problém s připojením
- „Každý svého banu strůjcem.“

- Použij referral zde: https://aktivace.gamesites.cz/
-
catjam - CS2 Admin
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- Registrován: 09 led 2021, 20:12
Příspěvků: 2
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Kdo je online
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