Příspěvků: 9
• Stránka 1 z 1
Problém se spuštěním mapy
Zdravím, mám problém se spuštěním mapy. Po kopilaci zapnu cs, najdu si mapu a dám start a do konzole mi vyjede toto:
Usage:
Setmaster unavailable, start a server first.
NET Ports: server 27015, client 27005
Server IP address 192.168.0.105:27015
map change failed: 'Counter-Strike' not found on ser
a nic víc...
Předem děkuji za pomoc.
Usage:
Setmaster unavailable, start a server first.
NET Ports: server 27015, client 27005
Server IP address 192.168.0.105:27015
map change failed: 'Counter-Strike' not found on ser
a nic víc...
Předem děkuji za pomoc.
-
Okular96 - Kolemjdoucí
- Příspěvky: 5
- Registrován: 28 led 2013, 22:07
Problém se spuštěním mapy
A uz jsi vyzkousel treba tohle? 

-
Rumcajz - Patriot
- Příspěvky: 97323
- Registrován: sob 29.led 1999 0:11:22
Re: Problém se spuštěním mapy
Když zkompiluješ mapu tak ti vyskočí textový dokument. Zkopíruj sem co je v něm. 

YT: http://www.youtube.com/user/CZLuther
-
Luther - Spamerův sluha
- Příspěvky: 1018
- Registrován: 28 úno 2013, 21:15
Re: Problém se spuštěním mapy
** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Counter-Strike 1.6 Non-Steam
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Counter-Strike 1.map" "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.map"
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlcsg.exe
** Parameters: "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlcsg.exe "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
Entering D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.06 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
Including Wadfile: \program files\counter-strike 1.6 non-steam\hammer\zhlt.wad
- Contains 1 used texture, 5.56 percent of map (8 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\halflife.wad
- Contains 17 used textures, 94.44 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlbsp.exe
** Parameters: "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlbsp.exe "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 292 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-139, 154,-380)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 84 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-139, 154,-380)
SolidBSP [hull 2] 69 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-139, 154,-380)
SolidBSP [hull 3] 85 (0.02 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-139, 154,-380)
0.22 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlvis.exe
** Parameters: "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlvis.exe "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlrad.exe
** Parameters: -extra "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlrad.exe -extra "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.log for the cause.
----- END hlrad -----
** Command: Change Directory
** Parameters: D:\Program Files\Counter-Strike 1.6 Non-Steam
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Counter-Strike 1.map" "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.map"
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlcsg.exe
** Parameters: "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlcsg.exe "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
Entering D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.06 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
Including Wadfile: \program files\counter-strike 1.6 non-steam\hammer\zhlt.wad
- Contains 1 used texture, 5.56 percent of map (8 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\halflife.wad
- Contains 17 used textures, 94.44 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlbsp.exe
** Parameters: "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlbsp.exe "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 292 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-139, 154,-380)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 84 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-139, 154,-380)
SolidBSP [hull 2] 69 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-139, 154,-380)
SolidBSP [hull 3] 85 (0.02 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-139, 154,-380)
0.22 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlvis.exe
** Parameters: "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlvis.exe "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlrad.exe
** Parameters: -extra "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\COUNTE~1.6NO\hammer\hlrad.exe -extra "D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\Counter-Strike 1.log for the cause.
----- END hlrad -----
-
Okular96 - Kolemjdoucí
- Příspěvky: 5
- Registrován: 28 led 2013, 22:07
Re: Problém se spuštěním mapy
Kromě leaku, který je teď nepodstatný, tam nic nevidím. Takže další možnost je, že zmáčkneš v Hammeru klávesy Alt + P
Buď ti vyskočí hláška No errors were found a nebo ti vyskočí seznam chyb, tak by bylo nejlepší to vyfotit, uložit a uploadnout screen třeba na http://www.leteckaposta.cz 


YT: http://www.youtube.com/user/CZLuther
-
Luther - Spamerův sluha
- Příspěvky: 1018
- Registrován: 28 úno 2013, 21:15
Re: Problém se spuštěním mapy
stala se ta první možnost :/
-
Okular96 - Kolemjdoucí
- Příspěvky: 5
- Registrován: 28 led 2013, 22:07
Re: Problém se spuštěním mapy
Vypadá to, že problém není v mapě ale někde v CSku a s tím ti asi neporadím. 

YT: http://www.youtube.com/user/CZLuther
-
Luther - Spamerův sluha
- Příspěvky: 1018
- Registrován: 28 úno 2013, 21:15
Re: Problém se spuštěním mapy
Ok
i tak Díky.

-
Okular96 - Kolemjdoucí
- Příspěvky: 5
- Registrován: 28 led 2013, 22:07
Re: Problém se spuštěním mapy
Už jsem na to přišel
Chyba byla ve špatném pojmenování mapy.

-
Okular96 - Kolemjdoucí
- Příspěvky: 5
- Registrován: 28 led 2013, 22:07
Re: Problém se spuštěním mapy
Okular96 píše:Už jsem na to přišelChyba byla ve špatném pojmenování mapy.
Tak to by mě v životě nenapadlo, taková drobnost.


e.by Smoula: Sme 2

YT: http://www.youtube.com/user/CZLuther
-
Luther - Spamerův sluha
- Příspěvky: 1018
- Registrován: 28 úno 2013, 21:15
Příspěvků: 9
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