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Bere sa to ako podvod? o.O
Ahoj, do konzole sa dá zadať príkaz pri ktorom okamžite stlmíte zvuky z hry a je slišet iba chúzi... mužu za to dostať BAN?
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LordMakaluzo - Zkušený
- Příspěvky: 190
- Registrován: 20 úno 2013, 15:58
Bere sa to ako podvod? o.O
A uz jsi vyzkousel treba tohle? 

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Rumcajz - Patriot
- Příspěvky: 97323
- Registrován: sob 29.led 1999 0:11:22
Re: Bere sa to ako podvod? o.O
jaký je ten příkaz?
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ziNNE - Kolemjdoucí
- Příspěvky: 2
- Registrován: 28 kvě 2013, 16:11
Re: Bere sa to ako podvod? o.O
tak taky prikaz by zaujimal aj mna 

hlupa otazka si vyzaduje hlupu odopoved... Ani Chuck Norris nezodpovedal vsekty hlupe otazky od uzivatelov GS...
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https://www.wgmods.eu
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https://www.wgmods.eu
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R4gn4r0K - PC Support
- Příspěvky: 2324
- Registrován: 23 led 2013, 19:42
Re: Bere sa to ako podvod? o.O
Však si to proste daj a nikto ti to nezistí

Nie srandujem
Ale tiež by ma zaujímal


Nie srandujem

Ale tiež by ma zaujímal

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Dracco9 - Amatér
- Příspěvky: 42
- Registrován: 23 led 2013, 15:26
Re: Bere sa to ako podvod? o.O
O takom prikaze som ešte nepočul a neverím že sa niečo také dá natukat do konzoly.
MC nick : Bond369


Redaktor GS HL magazínu
Administrátor : Creative 4


Redaktor GS HL magazínu
Administrátor : Creative 4
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WerbX - Zkušený
- Příspěvky: 175
- Registrován: 07 dub 2013, 07:15
Re: Bere sa to ako podvod? o.O
Někteří lidé nedokáží unést pravdu... Bohužel.
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EnTy - Drbna
- Příspěvky: 297
- Registrován: 08 čer 2013, 14:56
Re: Bere sa to ako podvod? o.O
Sound Commands
s_2dvolume "1" - Set the volume adjustment increase, which sounds can be played in 2D. ["0" - "1.0"]
s_a3d '"- On / off support for the A3D technology. [0-1]
s_automax_distance "30" - Sets MAXimum distance that sound can travel. [S_automin_distance <]
s_automin_distance "2" - Sets the minimum distance that sound can travel. [0-s_automax_distance]
s_bloat "2.0" factor for polygons in A3D 2.0 only. Effectively scaled by the specified number of polygons. This can fill the gap left by not rendering small polygons.
s_buffersize "65536" - Sets bufer in bytes for the sounds.
s_disable_a3d - Disable support for the A3D technology. [0-1]
s_distance "60" - Sets the ratio / multiplier for the units in the game, and meters. Has an impact on the speed, position and distance of sound. Higher values \u200b\u200bwill make it closer to hear everything.
s_doppler "0.0" - Sets the game the Doppler effect. [0-10]
s_enable_a3d - Enables support for the A3D technology. [0-1]
s_eax - Enables support for EAX. [0-1]
s_geometry "0" - on / off rendering of geometry only in A3
s_max_distance "1000" - Specifies the distance in meters, at which the volume is minimal. For example, if it is set to 3m, then the volume will be highest at a distance of 3 m and below, and half the volume at a distance of 6 m [s_min_distance <]
s_min_distance "5" - Specifies the distance at which the volume is muted (Mute). When sound is muted relieve the load on the CPU, unless you mix hardwarowego.
s_numpolys "200" - Specifies the maximum number of polygons for rendering. A3D 2.0 only. Setting this command is the same as utawienie 's_geometry 0'. [0 <]
s_occfactor "0250" - Sets the absorption of sound intensity from the walls. [0-1.0]
s_occlude "0" - on / off occlusion, or reproduction of sound passing through a fixed obstacle. Only in A3D 2.0. [0-1]
s_polysize - Determines the smallest area polygon that is to be rendered to the occlusion. The higher the value the better the renderer, but higher CPU usage. [0 <]
s_refdelay "4" Specifies the delay between the sound source and its closest reflection in A3D 2.0 only - higher the number the greater the difference between the sound source and reflection. [0-100]
s_refgain "0.4" sets the increase / enlarge the individual reflections. The gap grows high frequency is filtered [/ b] and the volume decreases. Only in A3D 2.0. [0-10]
s_reflect "1" - Enable reflection of sound (echo), A3D 2.0 only. [0-1]
s_reverb "1" - enables reflection, imitation, artificial reverberation rooms. [0-1]
s_rolloff "1.0" - Specifies the volume level under influence of the gap between sound and listener. It may be in the range 0.0 (no rolloff) to 10.0. A value of 1.0 means that the effect is realistic.
s_show "0" - on / off display on the right side of the screen currently reenacted sounds. [0-1]
s_usepvs "1" - Turns on or off, operating tables PVS (calculates a list of objects visible depending on the position of a player).
s_verbwet "0.25" Controls the wet / dry mix of sound reflections. The higher the value the more "wet" reflectance. Only in A3D. [0-1.0]
s_2dvolume "1" - Set the volume adjustment increase, which sounds can be played in 2D. ["0" - "1.0"]
s_a3d '"- On / off support for the A3D technology. [0-1]
s_automax_distance "30" - Sets MAXimum distance that sound can travel. [S_automin_distance <]
s_automin_distance "2" - Sets the minimum distance that sound can travel. [0-s_automax_distance]
s_bloat "2.0" factor for polygons in A3D 2.0 only. Effectively scaled by the specified number of polygons. This can fill the gap left by not rendering small polygons.
s_buffersize "65536" - Sets bufer in bytes for the sounds.
s_disable_a3d - Disable support for the A3D technology. [0-1]
s_distance "60" - Sets the ratio / multiplier for the units in the game, and meters. Has an impact on the speed, position and distance of sound. Higher values \u200b\u200bwill make it closer to hear everything.
s_doppler "0.0" - Sets the game the Doppler effect. [0-10]
s_enable_a3d - Enables support for the A3D technology. [0-1]
s_eax - Enables support for EAX. [0-1]
s_geometry "0" - on / off rendering of geometry only in A3
s_max_distance "1000" - Specifies the distance in meters, at which the volume is minimal. For example, if it is set to 3m, then the volume will be highest at a distance of 3 m and below, and half the volume at a distance of 6 m [s_min_distance <]
s_min_distance "5" - Specifies the distance at which the volume is muted (Mute). When sound is muted relieve the load on the CPU, unless you mix hardwarowego.
s_numpolys "200" - Specifies the maximum number of polygons for rendering. A3D 2.0 only. Setting this command is the same as utawienie 's_geometry 0'. [0 <]
s_occfactor "0250" - Sets the absorption of sound intensity from the walls. [0-1.0]
s_occlude "0" - on / off occlusion, or reproduction of sound passing through a fixed obstacle. Only in A3D 2.0. [0-1]
s_polysize - Determines the smallest area polygon that is to be rendered to the occlusion. The higher the value the better the renderer, but higher CPU usage. [0 <]
s_refdelay "4" Specifies the delay between the sound source and its closest reflection in A3D 2.0 only - higher the number the greater the difference between the sound source and reflection. [0-100]
s_refgain "0.4" sets the increase / enlarge the individual reflections. The gap grows high frequency is filtered [/ b] and the volume decreases. Only in A3D 2.0. [0-10]
s_reflect "1" - Enable reflection of sound (echo), A3D 2.0 only. [0-1]
s_reverb "1" - enables reflection, imitation, artificial reverberation rooms. [0-1]
s_rolloff "1.0" - Specifies the volume level under influence of the gap between sound and listener. It may be in the range 0.0 (no rolloff) to 10.0. A value of 1.0 means that the effect is realistic.
s_show "0" - on / off display on the right side of the screen currently reenacted sounds. [0-1]
s_usepvs "1" - Turns on or off, operating tables PVS (calculates a list of objects visible depending on the position of a player).
s_verbwet "0.25" Controls the wet / dry mix of sound reflections. The higher the value the more "wet" reflectance. Only in A3D. [0-1.0]
Někteří lidé nedokáží unést pravdu... Bohužel.
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EnTy - Drbna
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- Registrován: 08 čer 2013, 14:56
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